Simpler modifications are relatively easy to manage, but some situations will call for hand animating certain elements on top of a mocap clip. Using motion capture presents a few limitations, however, and one deal-breaking caveat (especially when working with premade animation) is that there will probably be certain parts of the animation that you’d like to adjust. If you’ve been making use of Mixamo animations or other motion capture to create your character animations in Blender, you probably plan to or have already explored the possibilities of non-linear editing to combine your clips to form a sequence for your scene. Refining Motion Capture with Mixamo and Blender AutoRig Pro
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